My name is Etion Pinari, a MSc graduate in Politecnico di Milano, in the field of Computer Engineering, currently working as a software engineer.

I have had the pleasure of becoming experienced in many programming languages such as those of application development, data sciences, and embedded systems.

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Projects (Programming languages)

  • Augmented Reality application development (Flutter, Dart, Google's Firebase)
  • I created a mobile application that shows points of interests (POI) to its users. This allows users to navigate while using the camera without the hassle of looking into a 2D map. You can download the app and try it yourself: here

    AR Camera View Home Screen
  • Mobile application development (Flutter, Dart, Google's Firebase)
  • We created an e-commerce mobile application called "DIMA e-Shop" with a minimalistic design look in which the main buying point is the picture of the product. The application sends orders and payments to a backend server. The code can be found in the following link.

    In the map section of the application we show the current position of the user with all the shops nearby him. Application's home screen and how buying products looks
  • Skyline Queries in Big Data application (Python, Spark)
  • For my thesis I had to implement a new faster algorithm to find Skyline queries in Big Data in the fastest way possible. I designed a new method that would find the queries in less than half the time of the fastest query ever designed until then. The code can be viewed in the following link.

    What the skyline operator finds (orange) vs all dataset (blue)
  • Website development (VueJS, NuxtJS, HTML, CSS)
  • We had to document the implementation of a website and develop a fictitious ICT company called Hatgemini. I was in charge of the back-end, employees and articles web-pages. All the people inside the website are fetched through an API and stored in the database. Furthermore I had to implement the chatbot which provides an initial guidance to the structure of the website. Check the documentation for more information in this link. The server is down and not in use anymore.

  • IoT device implementation (nesC, TinyOs, NodeRed, IFTTT)
  • We designed and implemented a software prototype for a social distancing application. The software sends a notification to the owners' phones, after continous proximity to one-another. This project uses 'TinyOS' to create the IOT nodes and their payloads, requires Cooja to simulate (or any similar program) and finally uses Node-Red and IFTTT to communicate with mobile-phones. The GitHub repository can be found in this link.

  • Webserver development (Eclipse, JavaEE, HTML, CSS)
  • We had to create a working Webserver to handle submissions of reviews of videogames that the user had played and creating a leaderboard with the top 10 games of all time. The code can be found in the following link. The local server is down and not in use anymore.

    Webserver log-in page
  • Online board game "Santorini" (Java)
  • As one of the last projects of bachelors degree we had to recreate a pre-existing game called Santorini in which people take turns to move their workers and build different levels of buildings. All this with the purpose of climbing up to the third floor of a building as to win at the game.
    The game is playable both in CLI-mode (Command Line Input) and GUI (Graphical User Interface). This was one of the most enjoyable projects that I have been part of.

    Choosing a worker Where to move a worker
  • Electronic fast codifier with Working-Zone Protocol (VHDL)
  • Based on the Working-Zone Encoding Protocol, which saves on energy-consumption on microcomponents, we had to code the electronic part which would take care of the encoding. This is all described with great detail in my VHDL repository although it is only in Italian.
    For a brief description of how it worked, I implemented a finite state machine which would request from the RAM-memory the data in all the adresses, and would then find if the data belonged to one of the Working-Zones or not, flagging it to the RAM and storing it as well.

  • Fast Database-search algorithm (C)
  • The request was to store-delete and search accounts, and relationships between these accounts, with certain criterias (such as accounts with highest number of friends) in a timely manner. This individual project showed students why time-complexity and space in memory are highly important topics to tackle every time you build an algorithm.
    The abstract data types I implemented to save all the information and get it back in as little time as possible were: "separate chaining hash-tables" to store the names of accounts as well as red and black trees for the information of the numbers of relationships.

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